Yesterday I started my blog here, but I also posted my first lets play on youtube!

i'm playing local and indie games, so if u have any recomendations reach out to me on twitter @Soda_POP_67

Lenxion

Lets play local games!

It's scrappy and thrown together, but i think i did a good job. my mic is,,, not very good lmao but it works.

Lenxion is a platformer my friend Rachel/Moosadee made in 2008

Play Lenxion for free!
Check out their website!
Subscribe to Rachel on youtube!
Follow them on twitter!
and play their other games!

Lenxion was really fun to play through. I really liked the level design, having seperate goals leads to some interesting exploration bits even if it's just two seperate goals. Being able to shoot through walls is really interesting, it puts just a little more emphasis on the viewpoint and seeing all around a level. With some platformers you can tunnel vision and just focus on The Next Jump, but being able to interact with things as long as theyre in view of the camera pulls you out of that a little, even if it's just to search for more bugs to splode. it kinda reminds me of Mario Galaxy in that way, where in that game you're mostly pointing around to collect star bits

in my free time i've been working on a game inspired by mario galaxy (play the prototype if you want its not super good yet) and i've kinda been toying around with the same ideas. one thing that neither game had a focus on was moving your view to get a better chance at the things your pointing at (galaxy had it a little but not as any kind of focus), and i've tried to do something like that by having binoculars which pull the camera to focus on certain parts of the level

another tiny thing i noticed playing Lenxion is that, at a few points, i used the mouse pointer for expression. i really want to make my games expressive, and in the space game i did that by having the head of your character always look at the mouse. in other games the players head might track important nearby objects, but i want to give that small expression to the player. i might make a whole blog post about expression in games sometime, i think it's a really cool topic